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DdUX: Design for digital User eXperience
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  • Handboek interactieontwerp

    Interactieontwerpers richten zich op de vele aspecten van interactie en interfaces tussen mensen en digitale apparaten. Hoe begrijpen mens en machine elkaar het best? En wat komt hier allemaal bij kijken? Dit boek legt een stevig fundament voor ontwerpers in opleiding en voor mensen die zich bezighouden met interactieontwerp. Het Handboek Interactieontwerp beschrijft het ontwerpproces en geeft informatie over:

    • discoveryfase: briefing, onderzoek, consolidatie van resultaten en rapportage
    • analysefase: persona’s, scenario’s, requirements en specificaties
    • ontwerpfase: concepten, schetsen, prototypen en de rationale
    • uitwerking: ontwerp userinterface, grafisch ontwerp, multimedia en usability
    • applicatietypen: internettoepassingen, games en zakelijke en mobiele applicaties
    • interactiepatronen: inloggen, registreren, profiel, formulier, wizard, e-commerce, zoeken, veel-gestelde vragen en help
    • toekomstige ontwikkelingen: e-book, tablet-pc, multi-touch, mobile tag, wearable technology, augmented reality en stemgestuurde en neurale interfaces

    Het Handboek Interactieontwerp behandelt de uitdagingen die professionele interactieontwerpers tegenkomen. Het boek biedt een gedegen basis voor het ontwikkelen van uw vakkennis en het ondersteunt interactieontwerpers in de praktijk. Met dit boek bent u volledig op de hoogte van de facetten van interactie tussen mensen en digitale apparaten. Het handboek is gericht op studenten en is in april 2010 verschenen. Het bevat een brede basis voor interactieontwerpers. Dit omvat het proces, applicaties en patronen, multimedia, mobiele apparaten en toekomstige ontwikkelingen in interactieontwerp.

    Opgeslagen onder: Interactie-ontwerp, Onderwijs

  • Experience Design: Technology for all the right reasons

    In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six — six criteria for what makes a good cut. On top of his list is “to be true to the emotion of the moment,” a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich “experience” to the audience. Because, “what they finally remember is not the editing, not the camerawork, not the performances, not even the story—it’s how they felt.” Technology for all the right reasons applies this insight to the design of interactive products and technologies — the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful.

    Experience Design: Technology for all the right reasons clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes.

    Opgeslagen onder: User experience, Experience design

  • Storytelling for User Experience

    We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.

    If you...

    • Need to share research and design insights in a compelling and effective way
    • Struggle to communicate the meaning of a large body of data in a way that everyone just "gets"
    • Want to explore a new, innovative idea, and imagine its future

    ... Storytelling for User Experience: Crafting Stories for Better Design can help you, by showing you how and when to choose, create and use stories.

    Opgeslagen onder: Ontwerpprincipes, Communicatie

  • Web Application Design Patterns

    Ever notice that - in spite of their pervasiveness - designing web applications is still challenging? While their benefits motivate their creation, there are no well-established guidelines for design. This often results in inconsistent behaviors and appearances, even among web applications created by the same company.

    Design patterns for web applications, similar in concept to those for web sites and software design, offer an effective solution. In Web Application Design Patterns, Pawan Vora documents design patterns for web applications by not only identifying design solutions for user interaction problems, but also by examining the rationale for their effectiveness, and by presenting how they should be applied.

    Key Features:

    • Design interfaces faster, with a better rationale for the solutions you choose
    • Learn from over more than 100 patterns, with extensive annotation on use and extension
    • Take a short-cut into understanding the industry with more than 500 full-color screenshots and a web site for help, discussion, and a collection of additional patterns

    Opgeslagen onder: Ontwerpprincipes, Interface-ontwerp

  • Research Methods in Human-Computer Interaction

    "Continual technological evolution has led to an explosion of new techniques in Human-Computer Interaction (HCI) research. Research Methods in Human-Computer Interaction is a thoroughly comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, time diaries, physiological measurements, case studies, and other essential elements in the well-informed HCI researcher's toolkit.

    Written to support industrial and academic researchers, including faculty and students at both graduate and undergraduate levels, this book provides wide-ranging coverage of all research issues, supported by many real-world examples. It is intended to inspire the reader to do groundbreaking research, to change the way people think about human–computer interaction, to do something different, something noteworthy, and something important."

    Opgeslagen onder: Methoden en technieken, Interface-ontwerp

  • Effective UI: The Art of Building Great UX in Software

    Effective UI: The Art of Building Great User Experience in Software provides a complete roadmap to building groundbreaking software centered on user experience (UX) quality, how to get management support, employing product management strategies proven to deliver greater success, and how to manage the design, engineering, staffing, and business considerations that must be centered on the user's needs and working effectively in tandem all throughout the project. Effective UI is a guide for business and product, software professionals, and anyone else struggling to advance the cause of better UX and working to deliver on the promise of higher quality software.

    People are beginning to demand a higher standard of user experience (UX) quality from the software systems they use in their business and personal lives, and companies are looking to UX to help drive business value and increase brand strength. Effective UI provides a complete roadmap to building groundbreaking software centered on UX quality, including how to generate management support, employing product management strategies proven to deliver greater success, and how to manage the design, engineering, staffing, and business considerations that must be centered on the user's needs and working effectively in tandem all throughout the project.

    With a focus on UX, software can exceed expectations by:

    • Accounting for how people work with, think about, and consume information
    • Establishing richer means of collaboration and communication
    • Reducing frustration by streamlining complex tasks and creating more intuitive processes
    • Generating more engaging and interactive experiences between consumers and businesses, or between businesspeople and their information systems
    • Powerfully differentiating products, services, and brands to create a competitive advantages

    For business and product managers trying to get innovative products funded and successfully built, for software professionals struggling to advance the cause of better UX, and for anyone else who needs to effectively advocate for and deliver on the promise of higher quality software, Effective UI is a comprehensive, valuable resource.

    Opgeslagen onder: User experience, Gebruikersinterface

  • Rocket Surgery Made Easy

    "It's been known for years that usability testing can dramatically improve products. But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it rarely happens.

    In this how-to companion to Don't Make Me Think: A Common Sense Approach to Web Usability, Steve Krug spells out an approach to usability testing that anyone can easily apply to their own web site, application, or other product. (As he said in Don't Make Me Think, "It's not rocket surgery".

    In Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems, Steve explains how to:

    • Test any design, from a sketch on a napkin to a fully-functioning web site or application
    • Keep your focus on finding the most important problems (because no one has the time or resources to fix them all)
    • Fix the problems that you find, using his "The least you can do" approach

    By paring the process of testing and fixing products down to its essentials (A morning a month, that's all we ask ), Rocket Surgery makes it realistic for teams to test early and often, catching problems while it's still easy to fix them. Rocket Surgery Made Easy adds demonstration videos to the proven mix of clear writing, before-and-after examples, witty illustrations, and practical advice that made Don't Make Me Think so popular."

    Opgeslagen onder: Bruikbaarheid, Internationaal

  • Search Patterns: Design for Discovery

    Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. This provocative and inspiring book explores design patterns that apply across the categories of web, e-commerce, enterprise, desktop, mobile, social, and realtime search and discovery.

    Using colorful illustrations and examples, the authors bring modern information retrieval to life, covering such diverse topics as relevance ranking, faceted navigation, multi-touch, and augmented reality. Search Patterns challenges us to invent the future of discovery while serving as a practical guide to help us make search better today:

    • Discover a pattern language for search that embraces user psychology and behavior, information architecture, interaction design, and emerging technology
    • Increase sales for e-commerce and efficiency in the enterprise
    • Help mobile users to achieve goals, complete tasks, and find what they need
    • Learn how futures methods and user experience deliverables can be employed to drive innovation in the design of search interfaces and applications

    Search Patterns draws upon insight and experience to help you build effective search applications. Web practitioners, mobile designers, students, search entrepreneurs, and anyone fascinated by the future will find this book intriguing and invaluable.

    Opgeslagen onder: Ontwerpprincipes, Informatie-architectuur

HMD